Half-Life: Alyx Review: After a brilliant first episode, a slight disappointment, but still a better game for me than the basic Half-Life 2, unless we talk in terms of price/playing time.
It’s amazing to see Alyx again after more than a year and kick asses from space. However, the Orange Box is not just Episode Two.
Other games such as Portal and Team Fortress 2 will be reviewed separately, so it is necessary to understand the resulting mark.
The game will put you on the balcony above City 17 right from the start, and while you stand there, the city around you lives its life.
People sit in the streets below, pigeons sit curiously at the edge of the roof, and spider-like machines are walking over the roofs.
Everything looks absolutely amazing graphically, from photorealistic home textures, reflections in puddles to faded labels on a beer bottle, which you can throw naturally into the distance thanks to great physics and control.
Honest Half-Life: Alyx Review
Aside from absolutely amazing graphics, from great horizons to elaborate items on the shelves, it is on the game and in other ways to see that nothing has been spared.
- Platform: PC ( Windows )
- Release Date: March 23, 2020
- Manufacturer: Valve
- Genre: First-person shooter
- Multiplayer: No
- Downloadable data: 48 GB
- Game time: 100+ hours
- Accessibility: 18+
- Sales version: Steam
Although Half-Life: Alyx, of course, does not have cinematographers, the story is constantly told through the dialogues between the characters and the storylines that take place around you – just as we know from the previous two games.
Against them, however, I found that the dialogues are even better written and played, in the short and well gaming industry has since gone a long way and here is absolutely obvious AAA care.
In practice, the heroine Alyx herself has grown even more to my heart than from previous games and episodes.
Especially her discussing with older scientists how life on our planet worked before the arrival of the extraterrestrials looks witty and touching at the same time (“how do you think you were putting potatoes and vegetables in addition to meat … like everything together?”).
Of course, it also evoked a few recent memories of the time before quarantine, when we could normally walk the streets without masks, to the cinema, to concerts and so on. Holt the right game at the right time.
It is clear that nothing has been spared.
But even more impressive are the moments when you are alone in some underground labyrinth, covered with slime and dead bodies, hissing and squawking in the darkness around you, and while you nervously turn around the narrow beam of your lantern, Alyx comments in a shaky voice that she runs out of courage.
At such moments, I really felt like I was there with her, and her timidity was downright contagious. All the more so because I had little ammunition or there were several explosive barrels in the dark around me besides my enemies, so I had to shoot very carefully not to blow myself up.
In short, the game reminded me very much of that memorable night when I finished Resident Evil VII in one shot with a VR helmet on my head. But then came a wild gunfight with the Combine soldiers,
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Physics of your hands
Physics and its brilliant incorporation into the very core of gameplay have made Half-Life 2 famous and even though it was really a breakthrough at that time, we have become quite accustomed to the high-quality simulation of game physics.
Still, I find that Valve has managed to repeat the spell again, and the behavior of objects in the environment around you is stunning again, this time because things absolutely naturally respond literally to every touch you make.
Surely you remember the arcade in the trailer where the player rummages through the mess on the shelf to quickly pick up two shotgun cartridges before enemies invade the room. That’s exactly how it is.
The sophisticated, realistic environment in this very record explores every shelf, drawer or canister that responds naturally to the touch of your hands and can be grabbed, turned upside down, shaken and discarded.
But the real satisfaction comes when you reload your weapons. We’ve all seen it a million times in movies, so we know very well that we need to throw an empty magazine out of the gun, put a new one in it and pull the shutter, so there’s something very satisfying and gripping when you do exactly those moves in exactly the right way besides realistic graphics it supports great sounds.
Equally satisfactory is wrist jolt when you charge the shotgun to snap the barrel back to the butt. Or, naturally, with a gun butt, you beat up the rest of the shards in a broken window before you crawl through it.
Things naturally respond literally to every touch you make.
Absolutely great is also the feeling of shooting. That the game really looks, sounds and behaves photo-realistically I realized when I realized that I close one eye while aiming dog sights (this is of course in VR helmet nonsense).
Anyway, guns and shooting behave so precisely that I aim better through physical scar (!) Than through the red dot on the optical sight. This precision and subtlety of control carry tremendous merit in how perfectly you feel you are really in place.
Half-Life Alyx SYSTEM REQUIREMENTS
- OS: Windows 10
- Processor: Core i5-7500 / Ryzen 5 1600
- Memory: 12 GB RAM
- Graphics: GTX 1060 / RX 580 – 6GB VRAM
I play the game on the HTC Vive Pro I bought just a month ago just because of this one game. The trailer just seemed so amazing that I wanted to experience it first of all, not only as a big fan of the Half-life series but also as VR enthusiast experiences and states like no other game before).
Vive Pro is doing very well in terms of technical specifics (resolution, framerate, etc.). But I was afraid of how much I would miss those finger-scan index drivers
It turned out that I was worried unnecessarily. The vast majority of your character’s natural “grip” works quite naturally with the Vive controls, when you press the shutter button to grip the hand depending on what you are touching (for example, grasping the gun or lever on the wall, lifting the canister by the edge, etc.).
Now I am reloading the weapons literally blindly, often looking back at myself, on the other side of the corridor than where I am heading.
Now I am reloading the weapons literally blind.
Likewise, I was afraid of “teleporting” the environment, but when I forget that you can do this in any way (for example, to make your character move forward smoothly or to move between teleports instead of stepping), that I am now “jumping” through the environment absolutely accurately and quickly whenever I want to.
The best for the experience is, of course, to play standing up, but I played an hour without sitting (it is necessary to adjust the game and HW settings accordingly).
Anyway, after the first hours of all sorts of shocks and habits, I feel at home now … if my home is a grim city full of biomechanical monsters. This will be a long night.
Half-Life Alyx trailer review
Here is the first trailer or half-life Alyx
So this was the complete First Impression of Half-Life: Alyx review.
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