Best Settings For Far Cry 6

The upcoming Far Cry 6 event from the development company Ubisoft takes us to a tropical island based on Crytek’s first part. This time, however, we will meet crazy criminals here. As a tourist, Jason Brody, we will gradually work our way up to the ideal of a warrior, a ruthless gangster liquidator. The release date of the expected Far Cry 6 is approaching. Therefore, the authors present to us the requirements and Best Settings For Far Cry 6 for computers that should handle the mentioned game. 

The demands will please, especially the owners of older sets. After reducing the resolution to 720p and the general settings to the lowest limit, owners of almost seven-year-old i5-2400 processors and GTX 670 graphics cards one year younger will also enjoy the Far Cry 6.


However, those who want the smoothest possible experience should have at least an i7-6700K and not one, but two GTX 1080s. 

In both cases, however, the 4K game requires at least 16 GB of RAM.

Minimum hardware requirements:

  • Operating system: Windows 7.1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 3570 or AMD FX-6300
  • Graphics card: Nvidia GeForce GTX 670 or AMD R9 270 (at least 2 GB of memory)
  • RAM: 8 to 10 GB

Recommended Far cry 6 System requirements:

  • Operating system: Windows 7.1, Windows 8.1, Windows 10
  • Processor: Intel® Core™ i7-6700 Processor or AMD Ryzen 5 1600
  • Nvidia GeForce GTX 970 or AMD R9 290X (at least 4GB of memory)
  • RAM: 16 GB


If you use Nvidia GeForce GTX 970, it recommends setting the resolution scaling to 1.1 or 1.2, but only for high-performance video card owners.

Final recommended settings:

Graphics quality – high level;

Shadows – medium or low;

Anti-aliasing – TAA;

Texture filtering – high level;

Environment – Medium;

Water – low level;

Terrain – medium or low;

Geometry and Vegetation – Medium or Low;

Volumetric fog – medium level;

Motion Blur – On.

4K System Requirements (30fps)

  • OS: Windows 10 (64-bit only)
  • CPU: Intel i7-6700 3.4GHz, AMD Ryzen 5 1600X 3.6GHz or similar
  • RAM: 16GB
  • GPU: GeForce GTX 1080, AMD RX Vega 56 (8GB), or similar
  • HDD: 50GB available space required

4K System Requirements  (60fps)

  • OS: Windows 10 (64-bit only)
  • CPU: Intel i7-6700K 4.0GHz, AMD Ryzen 7 1700X 3.4GHz or similar
  • RAM: 16GB
  • GPU: GeForce GTX 1080 SLI, AMD RX Vega 56 CFX (8GB), or similar
  • HDD: 50GB available space required

PC Settings

If you want to play The Game on Your Gaming laptop or Pc, set your settings into High-Performance Mode.

Also, Disable Other Apps running on backgrounds Like Adobe Premier pro or Google chrome, etc. They increase the load on your internet and Ram, so the game will not be smoother if these unnecessary items are on.

Best Graphics Settings for far cry 6

best settings for far cry 6

We recommend that you set at least 60 FPS for the right balance of image quality and responsiveness. Of course, a higher FPS is perfect if you own a 144Ghz monitor with a high refresh rate.


  1. Set Window Mode into Fullscreen
  2. Set Display Resolution to your monitor’s native refresh rate
  3. Fixed Refresh Rate to the highest possible value
  4. Set Enable HDR to On (if applicable).

Texture filtering

This setting affects the quality of textures displayed at an angle. This is the quality setting of anisotropic texture filtering (AF). In Far Cry 5, this AF setting only works on subjects. The terrain has the quality of textures contained in its own setting, so you will mostly observe the influence of this detail in interiors. The effect on performance is low 57 vs. 59 fps.


Shadows have a major impact on image quality as well as performance in most games. For many games, you can completely deactivate the shadows at the lowest possible setting, or set a very lousy quality. But that’s not the case in Far Cry 5. The setting of shadows only affects their filtering quality. With the Ultra setting, the effect of gradual blur with increasing distance from the object – the so-called Soft Shadows – is also used. At the lowest setting, on the other hand, shadows are displayed with the same sharpness and only with basic filtering.

Geometry and vegetation

You will influence the quality of LOD (level of detail) in detail. At lower settings, models with simpler geometry quality are displayed closer to the observer. This is not so noticeable in Far Cry 6, so the biggest difference can be felt in the quality of vegetation. Especially in the meadow, you can notice less dense vegetation when setting the detail to a minimum. The difference in performance is also noticeable in such scenes – 56 vs. 61 fps.


This detail sets the quality of light and reflection effects inthis game. The most fundamental and most visible detail is the so-called Screen Space Reflections (SSR). This is an effect simulating real-time reflections of the surroundings on a shiny surface (most often the water level see the test scene). As the quality decreases, the accuracy of the calculations of the details in the reflection also decreases, and at the lowest setting, the SSR effect is deactivated.

The biggest difference in performance is at the water level and between the levels of Normal and Low – 53 vs. 57 fps. On the contrary, increasing the detail to Ultra will cut only two more images – 51 fps.


This detail sets the quality of the effects on the water surface. Surprisingly, it never rains in Far Cry 6, so the effect only affects the water in the lakes and in the river. It only affects the resolution of water waves and their effects. The effect on performance is slightly noticeable, but only in water areas – 54 vs. 58 fps. So you can easily reduce the detail, it will not affect the image too much. But it will bring extra performance only in water areas.


Sets the quality of the terrain in Far Cry 5. It mainly affects the quality of texture filtering, but also add effects such as the display of various irregularities. The effect on image and performance is low, so reducing/increasing detail doesn’t make sense to address too much. Difference 56 vs. 58 fps does not change the gameplay in any way.


Volumetric fog

The volumetric fog simulates the effect of the sun’s rays. In the previous part of Far Cry 4 , a more advanced method from NVIDIA was used. In Far Cry 6, however, the authors decided not to use NVIDIA effects. It didn’t hurt the game in any way, and the effect of volumetric lights can very well simulate the morning haze in the forest. Detail only affects the resolution of this effect. In practice, an imperceptible difference, as well as the effect on performance – almost unmeasurable 53 vs. 54 fps.

Motion blur

The last detail in the Quality menu activates or deactivates the Motion Blur effect. This is a motion blur simulation. The effect on performance is usually minimal to immeasurable. This is also the case with Far Cry 5, where this effect is also used minimally. Even when riding a quad bike quickly, it does not have a significant image. The power difference is also unmeasurable.

Edge smoothing

Anti Aliasing in Far Cry 5 is only possible using the post-processing method. This means that the edges are only smoothed on the rendered image. This is a step back from the previous part. In addition to post-processing, SMAA Far Cry 4 also supported true MSAA (the method adds color swatches to render). SMAA and TAA are available at Far Cry. 

On the contrary, TAA blurs the image (especially in motion) more, and therefore the game uses a fairly aggressive focus filter. However, the advantage is the calculation of anti-aliasing with multiple images in a row. Thanks to this, the image is calmer even in motion, but less sharp. It also better displays thin lines. You can see the comparison on the following 2x magnified sections.


The setting for Far Cry 6, which takes into mine when playing in Full HD and the second-highest settings, is, of course, a bit higher. But they are still on average in the hardware demands of current games. Players will already need a newer i7-6700 processor and at least a GTX 970.

However, the Ubisoft Montreal studio developers are also fully aware of the advent of gaming in 4K, so we have even met the requirements for this case. 

Unless players are bothered by just thirty frames per second, a two-year-old i7-6700 and a GTX 1070 graphics card will “suffice” them.  

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