Nioh 2 Review: How many times a year do you get a game that will wrap you around your finger? Precisely, by gradually losing the ability to think or concentrate on other things, and only counting hours until you can return to playing – even at the expense of other duties or sleep.
It seems to me that there are only a few such games a year. And when they do, I like to pay close attention to them. As Charles Bukowski said, “Find what you love and let it kill you.”
Since this review will inevitably be full of strong words, I find it essential to start by explaining my relationship to this series and “Soulsborne” games in general, for those of you who haven’t read my reviews in recent years.
I love Soulsborne, I have a platinum trophy in the vast majority of them, and I am most pleased with one of Demon’s Souls that nobody I know.
But I postponed Nioh 1 three years ago after a few hours because I found the game ugly (literally grey-brown) and boring.
One of the things I love about the Soulsborne Games is exploring a sophisticated and impressive environment. Still, Nioh’s only seemed to offer quite ugly caves, forests and occasionally some cottages.
But then in the autumn of last year, I tried number two at the headquarters of the Czech Sony, and it made me feel that it is at least as epic as Dark Souls 3. So I started to look forward to a lot.
- Platform: PS4 (reviewed for Pro version), PC (reportedly in November)
- Release Date: March 13, 2020
- Manufacturer: Team Ninja (Japan)
- Genre: Soulsborne
- Multiplayer: yes (coop for up to 3 players)
- Downloadable data: 36 GB
- Game time: 100+ hours
- Accessibility: 18+
- Sales version: box and digital
Nioh 2 Release Date
If you are looking for the release date of this game, then relax because this game is launching soon.
Nioh 2 release date is March 13, 2020.
Here we will describe all about this game storyline and other futures, so please take a cup of tea and enjoy the reading. Also, We update Daily PC and New Xbox Games reviews.
Nioh 2 Review & Narrative Story
The very last thing I expected from a game of this type was an epic story.
Do not misunderstand me; similar titles usually have fantastic lore and unforgettable emotional moments (Sif, Artorias, Maiden Astraea).
But I am not used to cannonading of high-quality filmmakers – more or less at the beginning and end of each of the twenty main “missions”.
In addition to being impressive on their own, they run in real-time, so you can properly appreciate the great graphics of characters (including yours).
The story itself is full of contradictions and contrasts. On the one hand, it takes place in the backdrop of a real historical Japan (late 16th century), including several locations, characters, or even famous battles.
But on the other hand, it alludes to all sorts of supernatural and mythical elements that make it more of an “Asian Witcher” than a more serious “samurai” game.
Similarly wild is the tone of the story, which is for one moment downright comedic (awkward heroes, freaking Japanese monsters), to a few hours later contain entirely roughly filmed passages with ritual suicides, where even the music goes silent, and the scene will surprise you with its grim.
I liked these moments the most because they reminded me of that melancholy tone of Dark Souls. Hopelessly, of course, you will enjoy an extra portion, especially when fighting with some bosses.
The story contains quite rough passages that will surprise you with its grimness.
Although the story as a whole does not hold down well together, has intense moments. If you are interested in Japanese history and Japanese myths, the game has something to offer, among other things, great encyclopedia of monsters and characters, where you can view their 3D models and read about them.
Before I entered the game, I was impressed by the complexity of its various settings and your hero/heroine editor.
Nioh 2 has several setup pages where you can tune everything from framerate versus resolution preference to displaying values (lives, attacks, etc.) graphically or numbers to the nuances of camera behaviour, the colour of each loot class or the automatic skipping of views filmečků.
Only “basic game settings” has four pages (!) Of various settings. This is simply the comfort I am not used to in Japanese games, and it indicates not only the long-term plans for the game but also its PC conversion, which, according to Gamespot, is supposed to be expected in November.
While the first game had a pre-determined hero, here you can “model” your samurai or samurai to your liking.
I like this feature in games because it deepens my relationship with the character and through it the whole game world.
But what I’m not so used to is the quality or absolute beauty of these “self-made characters”.
Here you can make a great model, which then looks excellent even in a lot of detailed shots during the movies.
The ability to customize the look and feel of your equipment to make your armour and weapons look precisely what you want, no matter what gear is hidden beneath these superficial layers, also contributes significantly to this.
Some of the labyrinths of abbreviations and traps do nothing to match the best locations in the Soulsborne series.
But where I appreciated the sophistication of the game the most, these are amazing primary missions and their level design.
Not only are they colourful (of course you can see caves or forests… but also snow-capped mountains, palaces, towns, spectacular battlefields with armies fighting in the background or downright mythical locations) and not only they are beautiful ( strictly technically, but the aesthetic), but most importantly.
They are invented, and some of the labyrinths of shortcuts and traps do nothing to match the best locations of the Soulsborne series.
I really didn’t expect that. If someone told me it was a game from From Software, I would have believed it without a problem.
Of course, the fifty side missions are somewhat weaker as they recycle the environment from the main,
Soulsborne or Diablo?
I know this debate has already started around the first episode – and frankly, it’s not a problem for me, but one of the biggest draws of the game.
I love both Soulsborne with her more personal control and careful movement through the game world and Diablo with an emphasis on faster and wilder action and tons of colorful loot that will make you happy every few minutes with some great contribution to your arsenal.
Most importantly, as in Diablo, there is an extremely deep system of difficulty and endgame content.
For example, the best type of equipment does not begin to drop until after the first game, when you are given the option of a new game plus system to raise the difficulty and continue your samurai (or ninja if you play a silent and agile killer instead of an armored warrior).
Diablo – or rather Path of Exile – reminded me of an extremely deep system of abilities, where each type of weapon (eg sword, ax, scythe, etc.) has its own tree of abilities with dozens of nodes that can be improved even repeatedly.
Magic or ninja has similar trees (you can find special throwing star tools here). At first glance, it gives the right “wtf in that I have no chance to confess” impression. Add to that also ranged weapons that are much stronger and more fun than Soulsborne games.
A well-aimed arrow in the eye can kill for one shot, including a properly impressive headshot animation and sound.
Here, too, greatly tuned control and animation of your character plays, which makes it absolutely pleasure to play the game.
In this respect, I think it suited me even more than Soulsborne titles, which was probably also helped by generous “invincibility frames” that create incredibly spectacular leaks and situations in places.
Of course, there is also a system of strong counterstrikes, which you have to tune correctly. The game has a lot of layers and mechanics, so I am not even trying to disassemble them all on the surface of this review – it would be so long that nobody would probably read it.
Ranged weapons are much more powerful and fun here than in Soulsborne games.
In any case, the brand new icing on the cake is the system of catching monsters and their abilities, which you can then plug into your arsenal.
Actually, it’s kind of picking up Pokémon. Perhaps every single monster (except humans) has a chance to drop a soul core item that you can collect after killing.
If you succeed in bringing it to your nearest checkpoint without your own death (there are not fireplaces, but prayer stalls), you will be able to add the strongest unique attack of the monster to your own arsenal. In some cases, you “just use” it, but in others, you turn into a monster for a while.
You can then use this ability for the rest of the game, as well as improve and enhance it. And now be careful: it is not only about common monsters and their abilities, but also of all the bosses in the game!
Nioh 2 game is to have a really long lifetime, counted in hundreds or thousands of hours, one of the most effective ways to do this is to offer “erratic” gaming with other people.
Here you can easily and quickly join up to three-member groups in which you can play and go through each mission in the game. The rules here are similar to Soulsborne games (one host is the main and the other are visitors, if the host dies, it is necessary to meet again at the checkpoint).
However, there is also the “Expedition” mode, which is a relatively brilliant evolution of the template. It offers 100% equilibrium between players (no one is a host or visitor, everyone is the main and can collect, open, etc.) and most importantly: shared lives from which you gradually lose the death of any of you. If you run out of it, you are regretfully returning to orbit.
Ascent to Mount Everest
Nioh 2 reminded me again of the luck and privilege of being able to review this type of games before it was released. The sophistication of some traps in well-thought-out missions (all of which will be artillery posts or items prepared just on the edge of the abyss with a monster hidden next to them in the bushes or above the tree crown) take the illusion of life, the unexpected twists of the story from great movies, and other things work much better if you don’t have them revealed and there are no online tutorials or advice.
An absolutely unique aspect of this situation is the fact that during the week spent with the game it was apparent that in the later and more difficult levels, the reviewers were declining until I finally came across a real handful of the most persistent, whose names could be counted on one hand.
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they also joined each other in friends, from any country or media. It seemed a bit like an ascent to the imaginary Mount Everest, where it is quite lively at the foot of the mountain, but at the top, you will meet only a few faces, mostly known from “magazine covers and newspapers”.
I would like to thank all my teammates from last week again, it was a really unforgettable ride. And I have no doubt that many of you who really try the game this weekend will have very similar experiences.
These things work much better if you don’t reveal them to anyone.
So how is the game with the proverbial difficulty? Honestly, it’s not that bad. And no, it’s not just that you can call someone to help.
This is mainly because a lot of things – like in Soulsborne games (with the exception of Sekiro) – can be overfilled quite effectively. Although the game scales your values to match the mission, to a fairly generous extent, so you can easily lose perhaps ten levels stronger (though in reality, it is even more necessary).
Thanks to this, it is possible to solve some misery by doing some side missions or helping other players – and come back later, better equipped. But a completely separate chapter is the bosses, some of which are just a mechanical puzzle, requiring attention and exercise. And that’s exactly how it should be.
You probably wouldn’t even believe me if I told you how many battles I had successfully completed at the very moment when I ran out of all items and first-aid kits.
We will see how the DLC and the promised future levels of difficulty that the authors of the game promise to add now are going well.
Graphics and sound as sharp as katana
We are approaching the very end of the review, so let’s quickly review the audio-visual aspect of the game.
Nioh 2 graphics are very nice and you can’t deny a specific visual style.
They will also enjoy several adjustments for those who prefer image smoothness, stable resolution, or a reasonable combination of both.
They also deserve a diverse design of levels, which are sometimes unexpectedly large and full of branching paths and all sorts of nooks, abbreviations, and equipment to discover.
On the other hand, the camera is a bit wild, but this is especially evident in fights with significantly larger bosses.
Nioh 2 but besides the handsome visuals also boasts good sounds, all Yokai screams demonic right, samurai plunging at you with determining to shout, all accompanied by truly beautiful orchestral music, which excels during adrenaline encounters with just a few of the aforementioned bosses.
All in all, Nioh 2 is from the audiovisual point of view precisely balanced as a katana from the workshop of true Japanese swordsmiths.
Is Nioh 2 leaving the battle of honor?
Taking it around and around, Team Ninja’s latest achievement was undoubtedly a success.
While it does not bring any major changes compared to the first episode and it slightly improves small details, but it is still a first-class action RPG with refined gameplay, hilarious audiovisual processing, interesting mythology of historical Japan and sophisticated combat system.
A mix of Dark Souls difficulty and a Diablo-like loot works great, making Nioh 2 as appealing as freshly prepared sushi – fresh to look, slightly exotic in taste, and spiced with a really big dose of wasabi.
Nioh 2 was released on March 13, 2020, only for the PS4 platform
frequently asked questions
Q1: When will Nioh 2 Release?
Ans: Nioh 2 was released on March 13, 2020, only for the PS4 platform
Q2: Is Nioh 2 a ps4 exclusive?
Q3: Will Nioh 2 be easier?
ans: Yes this is very easy from Nioh 1 but very challenging game.
Q4: Can we play Nioh 2 on PC.?
ans: No You can only play this on Playstation PS4. But in the future, they will release the PC version.
Review of Nioh 2: Final Review
I really wanted to give the game ten, but my objectivity eventually prevailed over my ego.
Anyway, if you are a fan of Soulsborne games, feel free to add that point to your mind and don’t doubt that this is a game for you.
However, if you have recorded hundreds of hours at 1, maybe you two will be a bit disappointed that it is in many ways perhaps too similar.
Anyway, it is high quality and the extension piece that has a chance to keep your attention for a long time and give you a truly unforgettable experience.
- Perfect control
- Balanced difficulty
- Depth of RPG systems
- Unforgettable bosses
- Solid coop
- The length and scope of the game
- Very fast loading
IT BOTHERS US
- In places perhaps too similar to number one
- For big bosses, the camera sometimes gets angry
- AI partners are sometimes dull suicides