Slay the Spire 2
First Big Balance Patch Makes Infinites Harder
Mega Crit’s Slay the Spire 2 has received its first major balance patch since launching in Early Access on March 6 — and the headline change is clear: infinite combos are being reined in. The patch also introduces a new “Phobia Mode” accessibility feature.
Key Patch Changes
Community Reaction
The nerf to infinites has split the community. Dedicated players who built decks around loop strategies are frustrated, while the broader player base welcomes more balanced endgame runs. Mega Crit has historically been receptive to community feedback during Early Access — the original STS went through similar growing pains before its polished 1.0 release.
Good patch overall. Infinites were making endgame feel solved rather than strategic. The Phobia Mode addition shows Mega Crit is thinking about accessibility from day one. If you haven’t tried STS2 yet, now is a great time to jump in.